Tag: VLSI architecture

 
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A VLSI Architecture for Video Object Motion Estimation Using a 2D Hierarchical Mesh Model

This paper proposes a novel hierarchical mesh-based video object model and a motion estimation architecture that generates a content-based video object representation. The 2D mesh-based video object is represented using two layers: an alpha plane and a texture. The alpha plane consists of two layers: (1) a mesh layer and (2) a binary layer that defines the object boundary. The texture defines the object’s colors. A new hierarchical adaptive structured mesh represents the mesh layer. The proposed mesh is a coarse-to-fine hierarchical 2D mesh that is formed by recursive triangulation of the initial coarse mesh geometry. The proposed technique reduces the mesh code size and captures the mesh dynamics. The proposed motion estimation architecture generates a progressive mesh code and the motion vectors of the mesh nodes. The performance analysis for the proposed video object representation and the proposed motion estimation architecture shows that they are suitable for very low bit rate online mobile applications and the motion estimation architecture can be used as a building block for MPEG4 codec.

Wael Badawy, “A VLSI Architecture for Video Object Motion Estimation Using a 2D Hierarchical Mesh Model,” Microprocessors and Microsystems, Vol. 27, No. 3, April 2003, pp 131 – 140, invited.

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A VLSI Architecture for Video Object Motion Estimation Using a 2D Hierarchical Mesh Model

This paper proposes a novel hierarchical mesh-based video object model and a motion estimation architecture that generates a content-based video object representation. The 2D mesh-based video object is represented using two layers: an alpha plane and a texture. The alpha plane consists of two layers: (1) a mesh layer and (2) a binary layer that defines the object boundary. The texture defines the object’s colors. A new hierarchical adaptive structured mesh represents the mesh layer. The proposed mesh is a coarse-to-fine hierarchical 2D mesh that is formed by recursive triangulation of the initial coarse mesh geometry. The proposed technique reduces the mesh code size and captures the mesh dynamics. The proposed motion estimation architecture generates a progressive mesh code and the motion vectors of the mesh nodes. The performance analysis for the proposed video object representation and the proposed motion estimation architecture shows that they are suitable for very low bit rate online mobile applications and the motion estimation architecture can be used as a building block for MPEG4 codec.

Wael Badawy, “A VLSI Architecture for Video Object Motion Estimation Using a 2D Hierarchical Mesh Model,” Microprocessors and Microsystems, Vol. 27, No. 3, April 2003, pp 131 – 140, invited.