Tag: power consumption

 
+

A Low Power VLSI Architecture for Mesh-based Video Motion Tracking

This paper proposes a low-power very large-scale integration (VLSI) architecture for motion tracking. It uses a hierarchical adaptive structured mesh that generates a content-based video representation. The proposed mesh is a coarse-to-fine hierarchical two-dimensional mesh that is formed by recursive triangulation of the initial coarse mesh geometry. The structured mesh offers a significant reduction in the number of bits that describe the mesh topology. The motion of the mesh nodes represents the deformation of the video object. The architecture consists of motion estimation and motion compensation units. The motion estimation architecture generates a progressive mesh code and the motion vectors of the mesh nodes. It reduces the power consumption, uses a simpler approach for mesh construction, approximates the mesh nodes motion vector by using the three step search algorithm and uses a parallel motion estimation core to evaluate the mesh nodes motion vectors. Moreover, it maximizes the lifetime of the internal buffers. The motion compensation architecture uses a multiplication-free algorithm for affine transformation, which significantly reduces the complexity of the motion compensation architecture. Moreover, using pipelined affine units contributes to the power savings. The video motion compensation architecture processes a reference frame, mesh nodes and motion vectors to predict a video frame. It implements parallel threads in which each thread implements a pipelined chain of scalable affine units. This motion compensation algorithm allows the use of one simple warping unit to map a hierarchical structure. The affine unit warps the texture of a patch at any level of hierarchical mesh independently. The processor uses a memory serialization unit, which interfaces the memory to the parallel units. The architecture has been prototyped using top-down low-power design methodology. The performance analysis shows that this processor can be used in online object-based video applications such as in MPEG and VRML.

Published in:

Circuits and Systems II: Analog and Digital Signal Processing, IEEE Transactions on  (Volume:49 , Issue: 7 )

Wael Badawy and Magdy Bayoumi, “A Low Power VLSI Architecture for Mesh-based Video Motion Tracking,” The IEEE Transactions on Circuits and Systems II, Vol. 49, July 2002, pp. 488-504.

+

Algorithm-Based Low Power VLSI Architecture For 2d-Mesh Video Object Motion Tracking

The new VLSI architecture for video object (VO) motion tracking uses a novel hierarchical adaptive structured mesh topology. The structured mesh offers a significant reduction in the number of bits that describe the mesh topology. The motion of the mesh nodes represents the deformation of the VO. Motion compensation is performed using a multiplication-free algorithm for affine transformation, significantly reducing the decoder architecture complexity. Pipelining the affine unit contributes a considerable power saving. The VO motion-tracking architecture is based on a new algorithm. It consists of two main parts: a video object motion-estimation unit (VOME) and a video object motion-compensation unit (VOMC). The VOME processes two consequent frames to generate a hierarchical adaptive structured mesh and the motion vectors of the mesh nodes. It implements parallel block matching motion-estimation units to optimize the latency. The VOMC processes a reference frame, mesh nodes and motion vectors to predict a video frame. It implements parallel threads in which each thread implements a pipelined chain of scalable affine units. This motion-compensation algorithm allows the use of one simple warping unit to map a hierarchical structure. The affine unit warps the texture of a patch at any level of hierarchical mesh independently. The processor uses a memory serialization unit, which interfaces the memory to the parallel units. The architecture has been prototyped using top-down low-power design methodology. Performance analysis shows that this processor can be used in online object-based video applications such as MPEG-4 and VRML

Wael Badawy and Magdy Bayoumi, “Algorithm-Based Low Power VLSI Architecture For 2d-Mesh Video Object Motion Tracking,” The IEEE Transaction on Circuits and Systems for Video Technology, Vol. 12, No. 4, April 2002, pp. 227-237

+

A Low Power VLSI Architecture for Mesh-based Video Motion Tracking

This paper proposes a low-power very large-scale integration (VLSI) architecture for motion tracking. It uses a hierarchical adaptive structured mesh that generates a content-based video representation. The proposed mesh is a coarse-to-fine hierarchical two-dimensional mesh that is formed by recursive triangulation of the initial coarse mesh geometry. The structured mesh offers a significant reduction in the number of bits that describe the mesh topology. The motion of the mesh nodes represents the deformation of the video object. The architecture consists of motion estimation and motion compensation units. The motion estimation architecture generates a progressive mesh code and the motion vectors of the mesh nodes. It reduces the power consumption, uses a simpler approach for mesh construction, approximates the mesh nodes motion vector by using the three step search algorithm and uses a parallel motion estimation core to evaluate the mesh nodes motion vectors. Moreover, it maximizes the lifetime of the internal buffers. The motion compensation architecture uses a multiplication-free algorithm for affine transformation, which significantly reduces the complexity of the motion compensation architecture. Moreover, using pipelined affine units contributes to the power savings. The video motion compensation architecture processes a reference frame, mesh nodes and motion vectors to predict a video frame. It implements parallel threads in which each thread implements a pipelined chain of scalable affine units. This motion compensation algorithm allows the use of one simple warping unit to map a hierarchical structure. The affine unit warps the texture of a patch at any level of hierarchical mesh independently. The processor uses a memory serialization unit, which interfaces the memory to the parallel units. The architecture has been prototyped using top-down low-power design methodology. The performance analysis shows that this processor can be used in online object-based video applications such as in MPEG and VRML.

Published in:

Circuits and Systems II: Analog and Digital Signal Processing, IEEE Transactions on  (Volume:49 , Issue: 7 )

Wael Badawy and Magdy Bayoumi, “A Low Power VLSI Architecture for Mesh-based Video Motion Tracking,” The IEEE Transactions on Circuits and Systems II, Vol. 49, July 2002, pp. 488-504.

+

Algorithm-Based Low Power VLSI Architecture For 2d-Mesh Video Object Motion Tracking

The new VLSI architecture for video object (VO) motion tracking uses a novel hierarchical adaptive structured mesh topology. The structured mesh offers a significant reduction in the number of bits that describe the mesh topology. The motion of the mesh nodes represents the deformation of the VO. Motion compensation is performed using a multiplication-free algorithm for affine transformation, significantly reducing the decoder architecture complexity. Pipelining the affine unit contributes a considerable power saving. The VO motion-tracking architecture is based on a new algorithm. It consists of two main parts: a video object motion-estimation unit (VOME) and a video object motion-compensation unit (VOMC). The VOME processes two consequent frames to generate a hierarchical adaptive structured mesh and the motion vectors of the mesh nodes. It implements parallel block matching motion-estimation units to optimize the latency. The VOMC processes a reference frame, mesh nodes and motion vectors to predict a video frame. It implements parallel threads in which each thread implements a pipelined chain of scalable affine units. This motion-compensation algorithm allows the use of one simple warping unit to map a hierarchical structure. The affine unit warps the texture of a patch at any level of hierarchical mesh independently. The processor uses a memory serialization unit, which interfaces the memory to the parallel units. The architecture has been prototyped using top-down low-power design methodology. Performance analysis shows that this processor can be used in online object-based video applications such as MPEG-4 and VRML

Wael Badawy and Magdy Bayoumi, “Algorithm-Based Low Power VLSI Architecture For 2d-Mesh Video Object Motion Tracking,” The IEEE Transaction on Circuits and Systems for Video Technology, Vol. 12, No. 4, April 2002, pp. 227-237