Tag: VLSI

 
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A Simplified 8×8 Transformation And Quantization Real-Time Ip-Block For Mpeg-4 H.264/Avc Applications: A New Design Flow Approach

Abstract

Current multimedia design processes suffer from the excessively large time spent on testing new IP-blocks with references based on large video encoders specifications (usually several thousands lines of code). The appropriate testing of a single IP-block may require the conversion of the overall encoder from software to hardware, which is difficult to complete in the short time required by the competition-driven reduced time-to-market demanded for the adoption of a new video coding standard. This paper presents a new design flow to accelerate the conformance testing of an IP-block using the H.264/AVC software reference model. An example block of the simplified 8 × 8 transformation and quantization, which is adopted in FRExt, is provided as a case study demonstrating the effectiveness of the approach.

To Download A SIMPLIFIED 8 × 8 TRANSFORMATION AND QUANTIZATION REAL-TIME IP-BLOCK FOR MPEG-4 H.264/AVC APPLICATIONS: A NEW DESIGN FLOW APPROACH

 

Ihab Amer, Wael Badawy, Graham Jullien, Marco Mattavelli, And Robert Turney, “A Simplified 8×8 Transformation And Quantization Real-Time Ip-Block For Mpeg-4 H.264/Avc Applications: A New Design Flow Approach,” Journal of Circuits, Systems, and Computers Vol. 16, No. 6 (2007) 1011–1026

Link to the list of other Peer Journal Publications

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A Multiplication-Free Algorithm and A Parallel Architecture for Affine Transformation

Affine transformation is widely used in image processing. Recently, it is recommended by MPEG-4 for video motion compensation. This paper presents a novel low power parallel architecture for texture warping using affine transformation (AT). The architecture uses a novel multiplication-free algorithm that employs the algebraic properties of the AT. Low power has been achieved at different levels of the design. At the algorithmic level, replacing multiplication operations with bit shifting saves the power and delay of using a multiplier. At the architecture level, low power is achieved by using parallel computational units, where the latency constraints and/or the operating latency can be reduced. At the circuit level, using low power building blocks (such as low power adders) contributes to the power savings. The proposed architecture is used as a computational kernel in video object coders. It is compatible with MPEG-4 and VRML standards. The architecture has been prototyped in 0.6 μm CMOS technology with three layers of metal. The performance of the proposed architecture shows that it can be used in mobile and handheld applications.

 

Wael Badawy and Magdy Bayoumi, “A Multiplication-Free Algorithm and A Parallel Architecture for Affine Transformation,” The Journal of VLSI Signal Processing-Systems, Kluwer Academic Publishers, Vol. 31, No 2, May 2002, pp. 173-184.